

Now head down the ramp and grab a Piece of Adamantine at the bottom. Go to the south-west and stop at the top of the ramp – look east and up to find a hidden room you can jump up to. The desk in the south-east corner has a Frenzy Shard. In the north-east corner is an Angelic Artifact. If you push the Sycophant back into the room to the south, the Angel may leave you alone for a moment so you can deal with them one at a time. When you drop down a Spectral Undead Angel will also appear. Go back out and down the ramp, clearing out a few Swarm.Īt the bottom ramp, before you drop down, look into the building below on the right where you can see a Cloaked Sycophant. The room behind contains a Small Lurcher Cache. Before you get to a ramp, smash some furniture on the left covering a doorway. Try to bait them one at a time, although the Taskmaster has a habit of just sending clones your way.Ĭross this room and follow the path out onto a tree root and into the next building. The Taskmaster can summon a clone that will die in one hit but inflicts damage like normal.

You will see a Taskmaster patrolling and a Suffering clinging to the opposite wall. Go to the right and look in the building. There is a Sliver of Adamantine right on the edge there. You will be able to reach the ledge on the eastern building. With Storm Hollow activated, jump towards the Wind Storm and glide up. Watch for the Minion hiding at the corner if it's respawned. You can see a Wind Storm at the edge of the building. Go south beside the building and when you go around the corner watch out for Minions and Swarm as you drop down, which may have respawned.Ĭross the tree root and before it ascends hop off to the left and go around. Sharing your upgrades between the Barbs and the Lance is a good tactic.Įxit the tree and go down the path opposite Vulgrim. You can’t go any further but this Serpent Hole will save a little time later on. Jump up and continue, diving into the pool and swimming underwater through a cave before you finally reach Scar: Gnarled Cliffs. When you land, turn around and drop back off the edge to a small platform on the south with a Small Lurcher Cache. Go down the tunnel here to find a Vulgrim Plinth – you will go through a low tunnel then continue and double swing across a gap. A barrel in the centre to the left has a Healing Shard in it. At the edge on the left is a Demonic Artifact. This can be a tough fight but they will drop a Fragment of Adamantine each.

There will be two Alpha Sloth Demons up here. Now return to the Wind Storm, ride it up and glide over to the higher platform to the north. Follow this one around to find a Small Lurcher Cluster at the end. Turn right and double jump into a Storm Glide across to another ledge to the south, above the Vulgrim Plinth. You can’t do anything else in this room for now, so exit back out the low tunnel. The Suffering will be guarding a Fragment of Adamantine. You arrive in a room with three Minions, two ranged and one standard, and a sleeping Suffering. Jump into the Wind Storm and use it to Storm Glide over to the ledge to the south. It’s always a good idea to look up so you can see where you are headed. If you jump into one and activate a Storm Glide, you will be pushed all the way to up the top. Starting at Haven: Crossroads, follow the left wall again and above the ledges where you jump up you will see a column of swirling wind – these will be referred to as Wind Storms.
